


#Directx 11 or 12 windows 10
UL Procyon® AI Inference Benchmark for Windows Released 22nd March 2023ģDMark NVIDIA DLSS feature test adds DLSS 3 support.ģDMark Speed Way is launching on October 12.Case: Cooler Master HAF XB Evo Black / Case Fan(s) Front: Noctua NF-A14 ULN 140mm Premium Fans / Case Fan(s) Rear: Corsair Air Series AF120 Quiet Edition (red) / Case Fan(s) Side: Noctua NF-A6x25 FLX 60mm Premium Fan / Controller: Sony Dualshock 4 Wireless (DS4Windows) / Cooler: Cooler Master Hyper 212 Evo / CPU: Intel Core i5-10600, 6-cores, 12-threads, 4.4/4.8GHz, 13,5MB cache (Intel 14nm++ FinFET) / Display: ASUS 24" LED VN247H (67Hz OC) 1920x1080p / GPU: Gigabyte Radeon RX Vega 56 Gaming OC (Samsung 14nm FinFET) / Keyboard: Logitech Desktop K120 (Nordic) / Motherboard: ASUS PRIME B460 PLUS, Socket-LGA1200 / Mouse: Razer Abyssus 2014 / PCI-E: ASRock USB 3.1/A+C (PCI Express x4) / PSU: EVGA SuperNOVA G2, 850W / RAM A1, A2, B1 & B2: DDR4-2666MHz CL13-15-15-15-35-1T "Samsung 8Gbit C-Die" ( 4x8GB) / Operating System: Windows 10 Home / Sound: Zombee Z300 / Storage 1 & 2: Samsung 850 EVO 500GB SSD / Storage 3: Seagate® Barracuda 2TB HDD / Storage 4: Seagate® Desktop 2TB SSHD / Storage 5: Crucial P1 1000GB M.2 SSD/ Storage 6: Western Digital WD7500BPKX 2.5" HDD / Wi-fi: TP-Link TL-WN851N 11n Wireless Adapter (Qualcomm Atheros) Procyon® from UL Solutions Launch MacOS Benchmarks for Multi-Platform Score Comparison New Office Productivity Battery Life Scenario Released Today From Procyon® Lenovo Focuses on Optimizing PC Hardware Testing with Procyon® Benchmarks How does the 3DMark API Overhead feature test work?

With more draw calls, a game engine can draw more objects, textures and effects to the screen. New APIs like DirectX 12 and Mantle reduce that overhead allowing more draw calls. Games typically make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU.
#Directx 11 or 12 software
There has been much talk this year of new graphics APIs that let developers code 'close to the metal.' And though it's natural to think of the GPU, the benefits of APIs with lower overhead are actually achieved by making better use of multi-core CPUs to streamline code execution and eliminate software bottlenecks, particularly for draw calls.Ī draw call happens when the CPU tells the GPU to draw an object on the screen. (We are working on a DirectX 12 benchmark with game-like workloads, which we expect to release soon after the public launch of Windows 10.) Why is API overhead important? The API Overhead feature test is not a general-purpose GPU benchmark, and it should not be used to compare graphics cards from different vendors. The purpose of the test is to compare the relative performance of different APIs on a single system, rather than the absolute performance of different systems. This is cutting edge stuff!ĭeveloped with input from AMD, Intel, Microsoft, NVIDIA, and the other members of our Benchmark Development Program, the 3DMark API Overhead feature test lets you compare the performance of DirectX 12, DirectX 11, and Mantle.
#Directx 11 or 12 full
It's also the very first public application to use DirectX 12 full stop. We're excited to introduce our new 3DMark API Overhead feature test - the world's first independent test for measuring differences in DirectX 12, DirectX 11 and Mantle API performance.
